- What are the design principles of weapon in GW2?
- Edited by: 03/23/2012
As all players know, with the rapid increasing of the technology, the online game boomed. According to the data show, the GW2 is very popular among players. And also the sale of GW2 Gold was quite good at the beginning of 2012.
The design principles of weapons and skills is made to build the bottom line," said IZZY Cartwright, "The reason we want to make sure whether you what kind of weapons, there is a good build." They want to be able to ensure that players try any number of weapon combination can really and actually play the game. There are thousands of combinations in the GW, but if a player eight battle cry on the skills of a warrior bar. It is certainly a bad role. Most of the mix of skills in GW did not work. On the contrary, GW2's design goal is to make useless builds is almost non-existent.
It can be likened to weapon skills in GW2 GW elite skills. They created a role. In GW, the player to the elite skills to create builds, builds players while the weapon of choice to build the center in GW2. The effectiveness of skills is an extension of basic build. They allow players to fill the vacancy or additional range of damage, or to get more on the complementary capabilities of other players.
IZZY Cartwright, went on a lot of players there is a very important system, have not noticed. Traits (characteristics) and skills linked to a very close manner. He cited the example of the two sword battle. A warrior trait so that all the sword attacks cause bleeding symptoms, while another soldier trait can make Savage, of Leap (savage jump cut) the cooling rate is two times faster.
The former is an excellent repression role. While the latter has become a highly mobile melee attack can be jumping around on the map. Both fighters with the same skills, traits allow their game to a completely different way. The IZZY Cartwright, supplement, or even in addition to traits also articles change the play. At that time, the guild wars 2 gold will be in hot sale. So experience players can create a lot of play on the basis of. Jon Peters and Martin Kerstein responded by saying. GW2's build may cause some people to produce fear in the study of time.
The last one we have to discuss the type of skills the elite skills. The IZZY Cartwright said this type of skills does occupy more time than any other game resources. The core elements of the elite skills, however, do not spike anything, but will create an instant energy. It can attract more and more players to Buy GW2 Gold. Peters said the elite skills than the traditional magic. "Every single elite skill is not a huge incarnation is to summon some of the crazy items and no dramatic change you play an elite skill."